![]() When we play solo in all hubs, cities, we do our business, but when there are other players in the city, it’s enough to stand for a moment and we literally have pinball one after another bounces from point to point. Or artisans of all kinds, there are always a few heroes standing around overlapping each other and creating a nasty mass. ![]() We can assume that multiplayer kills the story.Ĭan you really enjoy returning a quest NPC hearing thanks, accepting a reward and seeing a queue of characters returning the same quest? in the multiplayer game, it doesn’t matter, there are tens, hundreds of such chosen ones, so what’s special about them. our hero is almost always someone: chosen, marked, heir, etc. Immersion - the game has its own story and atmosphere.The fact that you have no influence on whether you will be able to play or not, whether your character will suddenly disappear, or the whole game will not fall apart just when you have time chili to play.Īnd the atomic option, the creators eliminate the title because they can, and you are left with nothing, even though the game was not free. when someone has only a moment to play, from time to time the whole technicalities of online games are at least irritating. Technical matters - queues, overloaded servers, technical breaks, etc.There are several reasons why such a mode should always be available, I will list a few that are important to me. Let’s start with the perspective of why this one established online mode should be the only one? After all, no one forbids access to multi, playing in a group, creating clans, but to the real “solo” offline game, unfortunately YES.
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